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Bionic tracking: using eye tracking to track biological cells in virtual reality

Authors

  • U. Günther
  • K.I.S. Harrington
  • R. Dachselt
  • I.F. Sbalzarini

Journal

  • Lecture Notes in Computer Science

Citation

  • Lect Notes Comput Sci 12535: 280-297

Abstract

  • We present Bionic Tracking, a novel method for solving biological cell tracking problems with eye tracking in virtual reality using commodity hardware. Using gaze data, and especially smooth pursuit eye movements, we are able to track cells in time series of 3D volumetric datasets. The problem of tracking cells is ubiquitous in developmental biology, where large volumetric microscopy datasets are acquired on a daily basis, often comprising hundreds or thousands of time points that span hours or days. The image data, however, is only a means to an end, and scientists are often interested in the reconstruction of cell trajectories and cell lineage trees. Reliably tracking cells in crowded three-dimensional space over many time points remains an open problem, and many current approaches rely on tedious manual annotation or curation. In the Bionic Tracking approach, we substitute the usual 2D point-and-click interface for annotation or curation with eye tracking in a virtual reality headset, where users follow cells with their eyes in 3D space in order to track them. We detail the interaction design of our approach and explain the graph-based algorithm used to connect different time points, also taking occlusion and user distraction into account. We demonstrate Bionic Tracking using examples from two different biological datasets. Finally, we report on a user study with seven cell tracking experts, highlighting the benefits and limitations of Bionic Tracking compared to point-and-click interfaces.


DOI

doi:10.1007/978-3-030-66415-2_18